Patch File for DeHackEd v2.3

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Doom version = 19
Patch format = 5

Thing 2 (Trooper)
Initial frame = 442
Hit points = 180
First moving frame = 444
Alert sound = 39
Attack sound = 0
Injury frame = 455
Pain chance = 180
Close attack frame = 452
Far attack frame = 0
Death frame = 457
Exploding frame = 462
Death sound = 62
Speed = 10
Width = 1048576
Mass = 20
Missile damage = 30
Action sound = 76

Thing 3 (Sargeant)
Initial frame = 475
Hit points = 130
First moving frame = 477
Alert sound = 0
Injury frame = 488
Pain chance = 180
Pain sound = 0
Close attack frame = 485
Far attack frame = 0
Death frame = 462
Exploding frame = 0
Death sound = 0
Speed = 10
Width = 1966080
Mass = 400
Action sound = 0

Thing 12 (Imp)
Death sound = 64
Missile damage = 30

Thing 13 (Demon)
Death sound = 67

Thing 14 (Spectre)
Hit points = 130
Death frame = 462
Bits = 4194310

Thing 15 (Cacodemon)
Hit points = 60
First moving frame = 507
Alert sound = 0
Injury frame = 0
Pain chance = 0
Pain sound = 0
Far attack frame = 507
Death frame = 194
Speed = 1
Width = 1048576
Height = 2359296
Mass = 60
Bits = 4

Thing 16 (Baron of Hell)
Hit points = 1500
Pain chance = 100
Height = 6815744
Mass = 1500

Thing 17 (Baron Fireball)
Alert sound = 0

Thing 19 (Lost Soul)
Hit points = 50
Death sound = 31
Speed = 10
Height = 1966080
Bits = 4194310

Thing 20 (Spiderdemon)
Initial frame = 527
Hit points = 1500
First moving frame = 529
Alert sound = 43
Attack sound = 0
Injury frame = 540
Pain chance = 150
Close attack frame = 537
Far attack frame = 0
Death frame = 542
Death sound = 67
Width = 2097152
Height = 6815744
Mass = 1500

Thing 31 (Barrel)
Death frame = 228
Speed = 1

Thing 32 (Imp Fireball)
Initial frame = 522
Death frame = 524

Thing 33 (Caco Fireball)
Initial frame = 585
Hit points = 50
First moving frame = 587
Alert sound = 0
Attack sound = 51
Injury frame = 593
Pain chance = 256
Pain sound = 26
Far attack frame = 589
Death frame = 595
Death sound = 31
Speed = 10
Width = 1048576
Height = 1638400
Mass = 50
Missile damage = 3
Action sound = 77
Bits = 4194310

Thing 34 (Rocket (in air))
Width = 589824

Thing 35 (Plasma Bullet)
Width = 262144
Height = 262144

Thing 40 (Teleport Flash)
Bits = 536

Thing 42 (Teleport Exit)
Height = 19660800
Bits = 798

Thing 45 (Blue Armor)
Bits = 9

Thing 84 (Short Gr. Pillar)
Hit points = 60
Death frame = 194
Death sound = 65
Height = 3145728
Bits = 6

Thing 85 (Tall Red Pillar)
Width = 524288
Height = 4718592

Thing 86 (Short Red Pillar)
Width = 524288
Height = 4718592

Thing 89 (Eye in Symbol)
Initial frame = 926
Width = 458752
Height = 4259840

Thing 90 (Flaming Skulls)
Initial frame = 899
Hit points = 60
Death frame = 194
Death sound = 65
Height = 2621440
Mass = 300
Bits = 6

Thing 91 (Grey Tree)
Hit points = 999999999
Width = 10158080
Height = 7864320
Mass = 999999999
Bits = 524294

Thing 92 (Tall Blue Torch)
Initial frame = 601
Width = 786432
Height = 12582912

Thing 93 (Tall Green Torch)
Initial frame = 905
Bits = 768

Thing 94 (Tall Red Torch)
Initial frame = 803
Bits = 768

Thing 95 (Small Blue Torch)
Width = 4980736
Height = 6815744
Bits = 0

Thing 96 (Small Gr. Torch)
Initial frame = 912
Hit points = 1
Death frame = 942
Exploding frame = 942
Width = 393216
Height = 4980736
Mass = 99999999
Bits = 524292

Thing 97 (Small Red Torch)
Width = 655360
Bits = 0

Thing 98 (Brown Stub)
Hit points = 999999999
Width = 9502720
Height = 6815744
Mass = 999999999
Bits = 524294

Thing 100 (Candle)
Initial frame = 887

Thing 101 (Candelabra)
Initial frame = 700
Hit points = 999999999
Width = 10813440
Height = 10092544
Mass = 999999999
Bits = 524294

Thing 102 (Swaying Body)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 9
Pain chance = 200
Speed = 1
Width = 1310720
Height = 3670016
Bits = 8

Thing 103 (Hanging Arms Out)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 15
Pain chance = 200
Speed = 1
Width = 1310720
Height = 3670016
Bits = 8

Thing 104 (One-legged Body)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 42
Pain chance = 200
Speed = 1
Width = 1310720
Height = 3670016
Bits = 8

Thing 105 (Hanging Torso)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 44
Pain chance = 200
Speed = 1
Width = 1310720
Height = 3670016
Bits = 8

Thing 106 (Hanging Leg)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 45
Pain chance = 200
Speed = 1
Width = 1310720
Height = 3670016
Bits = 8

Thing 107 (Hanging Arms Out2)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 68
Pain chance = 200
Speed = 1
Height = 3670016
Bits = 8

Thing 108 (Hanging Torso 2)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 69
Pain chance = 200
Speed = 1
Height = 3670016
Bits = 8

Thing 109 (One-legged Body 2)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 36
Pain chance = 200
Speed = 1
Height = 3670016
Bits = 8

Thing 110 (Hanging Leg 2)
Initial frame = 674
First moving frame = 676
Bits = 8

Thing 111 (Swaying Body 2)
Height = 6815744
Bits = 0

Thing 112 (Dead Cacodemon)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 36
Pain chance = 200
Speed = 1
Height = 3670016
Bits = 8

Thing 116 (Dead Lost Soul)
Initial frame = 698
Width = 2097152
Height = 6815744
Bits = 2

Thing 117 (Dead Imp)
Initial frame = 698
Width = 2097152
Height = 6815744
Bits = 2

Thing 119 (Guts and Bones)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 37
Pain chance = 200
Speed = 1
Height = 3670016
Bits = 8

Thing 120 (Guts and Bones 2)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 38
Pain chance = 200
Speed = 1
Height = 3670016
Bits = 8

Thing 121 (Skewered Heads)
Width = 786432
Height = 1966080
Bits = 768

Thing 123 (Pole with Skull)
Hit points = 100
Height = 6815744
Mass = 100000

Thing 124 (Pile of Skulls)
Initial frame = 601
First moving frame = 603
Bits = 8

Thing 125 (Impaled Body)
Initial frame = 442
Hit points = 1
First moving frame = 444
Alert sound = 85
Pain chance = 200
Speed = 1
Width = 1310720
Height = 3670016
Bits = 8

Thing 127 (Large Tree)
Hit points = 150
Death frame = 510
Width = 1048576
Height = 4980736
Mass = -99999999
Bits = 524294

Frame 67
Duration = 14

Frame 68
Duration = 14
Next frame = 89

Frame 69
Duration = 3

Frame 70
Duration = 3

Frame 71
Sprite number = 14
Sprite subnumber = 1
Duration = 6

Frame 72
Duration = 6

Frame 73
Sprite subnumber = 0
Duration = 6
Next frame = 83

Frame 81
Sprite subnumber = 2
Duration = 60

Frame 82
Sprite number = 11
Sprite subnumber = 3
Duration = 10
Next frame = 67

Frame 83
Sprite number = 11
Sprite subnumber = 1
Duration = 6
Next frame = 71

Frame 84
Sprite subnumber = 2
Duration = 0
Next frame = 81

Frame 86
Sprite number = 11
Sprite subnumber = 3
Next frame = 67

Frame 88
Sprite number = 11
Sprite subnumber = 3
Duration = 14
Next frame = 67

Frame 89
Sprite number = 14
Sprite subnumber = 0
Duration = 14
Next frame = 88

Frame 184
Duration = 5

Frame 185
Duration = 5

Frame 186
Duration = 5
Next frame = 587

Frame 197
Duration = -1
Next frame = 0

Frame 200
Duration = -1
Next frame = 0

Frame 218
Sprite subnumber = 5

Frame 463
Next frame = 811

Frame 476
Sprite subnumber = 0

Frame 504
Duration = 6

Frame 505
Duration = 6

Frame 506
Duration = 0
Next frame = 908

Frame 507
Duration = 7

Frame 508
Duration = 7
Next frame = 621

Frame 510
Duration = 5

Frame 511
Duration = 5

Frame 512
Duration = 5

Frame 513
Duration = 5

Frame 514
Duration = 5

Frame 515
Duration = 5
Next frame = 904

Frame 522
Sprite subnumber = 0

Frame 523
Sprite subnumber = 1

Frame 524
Sprite subnumber = 2

Frame 525
Sprite subnumber = 3

Frame 526
Sprite subnumber = 4

Frame 533
Sprite subnumber = 0

Frame 534
Sprite subnumber = 0

Frame 537
Sprite number = 29
Sprite subnumber = 0

Frame 538
Sprite subnumber = 0

Frame 539
Sprite number = 29
Sprite subnumber = 1

Frame 540
Sprite number = 29
Sprite subnumber = 2

Frame 541
Sprite number = 29
Sprite subnumber = 2

Frame 542
Duration = 16
Next frame = 544

Frame 547
Duration = 12

Frame 585
Sprite number = 30
Sprite subnumber = 0

Frame 586
Sprite number = 30
Sprite subnumber = 1

Frame 587
Sprite number = 30
Sprite subnumber = 0

Frame 588
Sprite number = 30
Sprite subnumber = 1

Frame 589
Sprite number = 30
Sprite subnumber = 2

Frame 590
Sprite number = 30
Sprite subnumber = 3

Frame 591
Sprite number = 30
Sprite subnumber = 2

Frame 592
Sprite number = 30
Sprite subnumber = 3

Frame 593
Sprite number = 30
Sprite subnumber = 4

Frame 594
Sprite number = 30
Sprite subnumber = 1

Frame 595
Sprite subnumber = 5
Duration = 5

Frame 596
Sprite subnumber = 6
Duration = 5

Frame 597
Sprite subnumber = 7
Duration = 5

Frame 598
Sprite subnumber = 8
Duration = 5

Frame 599
Duration = 5

Frame 600
Duration = 5
Next frame = 201

Frame 601
Duration = -1
Next frame = 601

Frame 602
Duration = 1
Next frame = 602

Frame 603
Duration = 6

Frame 604
Duration = 5

Frame 605
Duration = 5

Frame 606
Duration = 5
Next frame = 603

Frame 607
Duration = 7

Frame 608
Duration = 7

Frame 609
Duration = 7

Frame 610
Duration = 7

Frame 611
Duration = 7

Frame 612
Duration = 7

Frame 613
Duration = 7

Frame 614
Duration = 7

Frame 615
Sprite subnumber = 0

Frame 616
Sprite subnumber = 6

Frame 617
Sprite subnumber = 7

Frame 618
Sprite subnumber = 7

Frame 621
Duration = 7

Frame 622
Duration = 7

Frame 623
Duration = 7

Frame 624
Duration = 60

Frame 625
Duration = 7

Frame 626
Duration = 7

Frame 627
Duration = 7

Frame 628
Duration = 7
Next frame = 504

Frame 629
Duration = 7
Next frame = 504

Frame 630
Duration = 4
Next frame = 630

Frame 676
Duration = 7

Frame 677
Duration = 7

Frame 678
Duration = 7

Frame 679
Duration = 7

Frame 680
Duration = 7

Frame 681
Duration = 6
Next frame = 676

Frame 682
Duration = 1

Frame 683
Duration = 6

Frame 685
Duration = 0

Frame 686
Duration = 0

Frame 687
Duration = 0

Frame 688
Duration = 0

Frame 689
Duration = 0

Frame 698
Duration = -1
Next frame = 0

Frame 802
Duration = -1
Next frame = 0

Frame 803
Duration = -1
Next frame = 0

Frame 811
Sprite subnumber = 3
Duration = 5
Next frame = 465

Frame 842
Sprite subnumber = 0

Frame 843
Sprite subnumber = 1

Frame 844
Sprite subnumber = 2

Frame 845
Sprite subnumber = 3

Frame 846
Sprite subnumber = 2

Frame 847
Sprite subnumber = 1

Frame 848
Sprite subnumber = 0

Frame 849
Sprite subnumber = 1

Frame 850
Sprite subnumber = 2

Frame 851
Sprite subnumber = 3

Frame 852
Sprite subnumber = 0

Frame 853
Sprite subnumber = 0

Frame 854
Sprite subnumber = 1

Frame 855
Sprite subnumber = 2

Frame 856
Sprite subnumber = 3

Frame 861
Sprite subnumber = 0

Frame 862
Sprite subnumber = 0

Frame 863
Sprite subnumber = 1

Frame 864
Sprite subnumber = 2

Frame 865
Sprite subnumber = 3

Frame 866
Sprite subnumber = 2

Frame 867
Sprite subnumber = 1

Frame 888
Duration = 5

Frame 889
Duration = 5

Frame 890
Duration = 5
Next frame = 902

Frame 902
Duration = 5
Next frame = 903

Frame 903
Duration = 5
Next frame = 888

Frame 926
Duration = 13

Frame 928
Duration = 13

Frame 929
Duration = 13

Frame 940
Next frame = 938
